Navigation
API > API/Developer > API/Developer/DerivedDataCache
Build inputs are an immutable container of key/value pairs for the inputs to a build function.
The keys for inputs are names that are unique within the build inputs.
| Name | FBuildInputs |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
| Include Path | #include "DerivedDataBuildInputs.h" |
Syntax
class FBuildInputs
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildInputs
(
Private::IBuildInputsInternal* InInputs |
Construct build inputs. | DerivedDataBuildInputs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Inputs | TRefCountPtr< Private::IBuildInputsInternal > | DerivedDataBuildInputs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FCompressedBuffer & FindInput
(
FUtf8StringView Key |
Finds an input by key, or a null buffer if not found. | DerivedDataBuildInputs.h | |
const FSharedString & GetName() |
Returns the name by which to identify the inputs for logging and profiling. | DerivedDataBuildInputs.h | |
void IterateInputs
(
TFunctionRef< void(FUtf8StringView Key, const FCompressedBuffer&Buffer)> Visitor |
Visits every input in order by key. The key view is valid for the lifetime of the inputs. | DerivedDataBuildInputs.h |