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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
- FBuildInputs
- FOptionalBuildInputs
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
Include | #include "DerivedDataBuildInputs.h" |
Syntax
class FBuildInputs
Remarks
Build inputs are an immutable container of key/value pairs for the inputs to a build function.
The keys for inputs are names that are unique within the build inputs.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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const FCompressedBuffer & | FindInput
(
FUtf8StringView Key |
Finds an input by key, or a null buffer if not found. |
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const FSharedString & | GetName () |
Returns the name by which to identify the inputs for logging and profiling. |
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void | IterateInputs
(
TFunctionRef< void(FUtf8StringView Key, const FCompressedBuffer&Buffer)> Visitor |
Visits every input in order by key. The key view is valid for the lifetime of the inputs. |