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API > API/Developer > API/Developer/DatasmithFacade
| Name | FDatasmithFacadeVariant |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeVariant.h |
| Include Path | #include "DatasmithFacadeVariant.h" |
Syntax
class FDatasmithFacadeVariant : public FDatasmithFacadeElement
Inheritance Hierarchy
- FDatasmithFacadeElement → FDatasmithFacadeVariant
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadeVariant
(
const TCHAR* InElementName |
DatasmithFacadeVariant.h | ||
FDatasmithFacadeVariant
(
const TSharedRef< IDatasmithVariantElement >& InInternalVariant |
DatasmithFacadeVariant.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDatasmithFacadeVariant() |
DatasmithFacadeVariant.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActorBinding
(
FDatasmithFacadeActorBinding* InActorBindingPtr |
DatasmithFacadeVariant.h | ||
int32 GetActorBindingsCount() |
DatasmithFacadeVariant.h | ||
TSharedRef< IDatasmithVariantElement > GetDatasmithVariant() |
DatasmithFacadeVariant.h | ||
FDatasmithFacadeActorBinding * GetNewActorBinding
(
int32 ActorBindingIndex |
DatasmithFacadeVariant.h | ||
void RemoveActorBinding
(
FDatasmithFacadeActorBinding* InActorBindingPtr |
DatasmithFacadeVariant.h |