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Unreal Engine C++ API Reference > Developer > DatasmithExporter
References
Module | DatasmithExporter |
Header | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h |
Include | #include "DatasmithExportOptions.h" |
Syntax
enum EDSExportLightmapUV
{
Never,
IfNotPresent,
Always,
}
Values
Name | Description |
---|---|
Never | |
IfNotPresent | |
Always |
Remarks
Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data