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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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FDatasmithDirectLink | ||
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FDatasmithExporterManager | Copyright Epic Games, Inc. All Rights Reserved. | |
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FDatasmithExportOptions | ||
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FDatasmithLogger | Logger that holds the errors during the export process. | |
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FDatasmithMeshExporter | ||
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FDatasmithSceneExporter | This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. | |
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IDatasmithProgressManager | Interface that is called during export time to update the progression. |
Enums
Type | Name | Description | |
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EDSExportLightmapUV | Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data | |
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EDSResizedTexturesPath | OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path |