Navigation
Unreal Engine C++ API Reference > Developer > AutomationDriver > Until > ElementIsInteractable
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
Include | #include "WaitUntil.h" |
Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static FDriverWaitDelegate ElementIsInteractable
(
const TSharedRef < IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
FWaitInterval Interval,
FWaitTimeout Timeout
)
Remarks
Creates a new wait delegate which completes it's wait only if the specified element locator discovers interactable elements or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval