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Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
TArray< TSharedPtr< IAutomationReport > > & GetFilteredChildren&40;&41;
Remarks
Returns the array of child reports that should be visible to the UI based on filtering.