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Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport
Type
typedef TBaseDelegate_OneParam< void, TSharedPtr< IAutomationReport > > FOnSetResultsEvent
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
Remarks
Event that allows log to refresh once a test has finished.