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Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationControllerManager
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationControllerManager.h |
Include | #include "IAutomationControllerManager.h" |
void RequestLoadAsset
&40;
const FString & InAssetName
&41;
Remarks
Request an asset to be loaded in the editor.
Parameters
Name | Description |
---|---|
InAssetName | The asset name. |