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Unreal Engine C++ API Reference > Developer > AudioSettingsEditor > FAudioPluginWidgetManager
References
Module | AudioSettingsEditor |
Header | /Engine/Source/Developer/AudioSettingsEditor/Public/TargetPlatformAudioCustomization.h |
Include | #include "TargetPlatformAudioCustomization.h" |
Source | /Engine/Source/Developer/AudioSettingsEditor/Private/TargetPlatformAudioCustomization.cpp |
static void OnPluginSelected
&40;
FString PluginName,
TSharedPtr< IPropertyHandle > PropertyHandle
&41;
Remarks
Handles when a new plugin is selected.