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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::GetSourceFileLabels()
- FAssetTypeActions_Base::GetSourceFileLabels()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
void GetSourceFileLabels
&40;
const TArray< UObject &42; > & TypeAssets,
TArray< FString > & OutSourceFileLabels
&41; const
Remarks
Collects the source file labels for the imported assets