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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::GetName()
- FAssetTypeActions_ChaosCacheCollection::GetName()
- FAssetTypeActions_NaniteDisplacedMesh::GetName()
- FDataflowAssetActions::GetName()
- FAssetTypeActions_GeometryCollectionCache::GetName()
- FAssetTypeActions_ChaosSolver::GetName()
- FAssetTypeActions_GeometryCache::GetName()
- FAssetTypeActions_AnimationSharingSetup::GetName()
- FAssetTypeActions_MonoWaveTableSynthPreset::GetName()
- FAssetTypeActions_ModularSynthPresetBank::GetName()
- FContextualAnimTypeActions::GetName()
- FAssetTypeActions_FieldSystem::GetName()
- FAssetTypeActions_ChaosVehicles::GetName()
- FAssetTypeActions_FleshAsset::GetName()
- FAssetTypeActions_IKRigDefinition::GetName()
- FAssetTypeActions_GeometryCollection::GetName()
- FAssetTypeActions_AudioImpulseResponse::GetName()
- FAssetTypeActions_ITDSpatializationSettings::GetName()
- FAssetTypeActions_IKRetargeter::GetName()
- FAssetTypeActions_DataAsset::GetName()
- FAssetTypeActions_AnimationAsset::GetName()
- FAnimToTextureAssetActions::GetName()
- FAssetTypeActions_VirtualTextureBuilder::GetName()
- FAssetTypeActions_RuntimeVirtualTexture::GetName()
- FAssetTypeActions_BlueprintGeneratedClass::GetName()
- FAssetTypeActions_Blueprint::GetName()
- FMediaSourceActions::GetName()
- FAssetTypeActions_SoundBase::GetName()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
FText GetName&40;&41; const
Remarks
Returns the name of this type