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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::GetCategories()
- FAssetTypeActions_CSVAssetBase::GetCategories()
- FAssetTypeActions_ChaosCacheCollection::GetCategories()
- FAssetTypeActions_AnimationSharingSetup::GetCategories()
- FAssetTypeActions_NaniteDisplacedMesh::GetCategories()
- FDataflowAssetActions::GetCategories()
- FAssetTypeActions_ChaosSolver::GetCategories()
- FAssetTypeActions_GeometryCache::GetCategories()
- FAssetTypeActions_MonoWaveTableSynthPreset::GetCategories()
- FAssetTypeActions_ModularSynthPresetBank::GetCategories()
- FContextualAnimTypeActions::GetCategories()
- FAssetTypeActions_GeometryCollectionCache::GetCategories()
- FAssetTypeActions_FleshAsset::GetCategories()
- FAssetTypeActions_IKRigDefinition::GetCategories()
- FAssetTypeActions_AudioImpulseResponse::GetCategories()
- FAssetTypeActions_GeometryCollection::GetCategories()
- FAssetTypeActions_FieldSystem::GetCategories()
- FAssetTypeActions_ITDSpatializationSettings::GetCategories()
- FAssetTypeActions_ChaosVehicles::GetCategories()
- FAssetTypeActions_DataAsset::GetCategories()
- FAssetTypeActions_IKRetargeter::GetCategories()
- FAssetTypeActions_VirtualTextureBuilder::GetCategories()
- FAssetTypeActions_RuntimeVirtualTexture::GetCategories()
- FAssetTypeActions_GameplayTagAssetBase::GetCategories()
- FAnimToTextureAssetActions::GetCategories()
- FAssetTypeActions_AnimationAsset::GetCategories()
- FMediaSourceActions::GetCategories()
- FAssetTypeActions_BlueprintGeneratedClass::GetCategories()
- FAssetTypeActions_SoundBase::GetCategories()
- FAssetTypeActions_Blueprint::GetCategories()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
uint32 GetCategories&40;&41;
Remarks
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.