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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions > GetActions
- IAssetTypeActions::GetActions()
- FAssetTypeActions_FieldSystem::GetActions()
- FAssetTypeActions_ChaosVehicles::GetActions()
- FAssetTypeActions_FleshAsset::GetActions()
- FAssetTypeActions_GameplayTagAssetBase::GetActions()
- FAssetTypeActions_DataAsset::GetActions()
- FAssetTypeActions_Blueprint::GetActions()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
virtual void GetActions
&40;
const TArray< UObject &42; > & InObjects,
struct FToolMenuSection & Section
&41;
Remarks
Generates a menu section for the specified objects.