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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::CanRename()
- FAssetTypeActions_Base::CanRename()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
bool CanRename
(
const FAssetData & InAsset,
FText * OutErrorMsg
) const
Remarks
Returns true if this asset can be renamed