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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SyncBrowserToAssets
(
const TArray< UObject* >& AssetsToSync |
Syncs the primary content browser to the specified assets, whether or not it is locked. | IAssetTools.h | |
void SyncBrowserToAssets
(
const TArray< FAssetData >& AssetsToSync |
IAssetTools.h |
SyncBrowserToAssets(const TArray< UObject * > &)
Description
Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay.
| Name | SyncBrowserToAssets |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
void SyncBrowserToAssets
(
const TArray < UObject * > & AssetsToSync
)
SyncBrowserToAssets(const TArray< FAssetData > &)
| Name | SyncBrowserToAssets |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
void SyncBrowserToAssets
(
const TArray < FAssetData > & AssetsToSync
)