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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void RegisterIsNameAllowedDelegate
(
const FName OwnerName,
FIsNameAllowed Delegate
)
Remarks
Allows setting of a global name filter that is applied to assets and folders