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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MigratePackages
(
const TArray< FName >& PackageNamesToMigrate |
Migrate packages to another game content folder | IAssetTools.h | |
void MigratePackages
(
const TArray< FName >& PackageNamesToMigrate, |
Migrate packages and dependencies to another folder | IAssetTools.h |
|
MigratePackages(const TArray< FName > &)
Description
Migrate packages to another game content folder
| Name | MigratePackages |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
void MigratePackages
(
const TArray < FName > & PackageNamesToMigrate
) const
MigratePackages(const TArray< FName > &, const FString &, const struct FMigrationOptions &)
Description
Migrate packages and dependencies to another folder
| Name | MigratePackages |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools", BlueprintPure=false)
void MigratePackages
(
const TArray < FName > & PackageNamesToMigrate,
const FString & DestinationPath,
const struct FMigrationOptions & Options
) const