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Description
Determines whether an asset is considered read-only for editing, based on its flags and the current permissions (
This does not check the read-only state of the file itself or anything regarding source control, as it's only checking if the asset can be edited in-memory, not that any edits can be saved to disk.
| Name | IsAssetReadOnly |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
bool IsAssetReadOnly
(
const FAssetData & AssetData
) const
See Also
- GetWritableFolderPermissionList).