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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
void FindSoftReferencesToObject
(
FSoftObjectPath TargetObject,
TArray< UObject * > & ReferencingObjects
)
Remarks
Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify