Navigation
Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
void DiffAgainstDepot
(
UObject * InObject,
const FString & InPackagePath,
const FString & InPackageName
) const
Remarks
Try to diff the local version of an asset against the latest one from the depot
Parameters
Name | Description |
---|---|
InObject | The object we want to compare against the depot |
InPackagePath | The fullpath to the package |
InPackageName | The name of the package |