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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
void CreateUniqueAssetName
(
const FString & InBasePackageName,
const FString & InSuffix,
FString & OutPackageName,
FString & OutAssetName
)
Remarks
Creates a unique package and asset name taking the form InBasePackageName+InSuffix