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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
bool AllPassWritableFolderFilter
&40;
const TArray< FString > & InPaths
&41; const
Remarks
Returns true if all in list pass writable folder filter