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API > API/Developer > API/Developer/AssetTools
| Name | FMigrationOptions |
| Type | struct |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
Syntax
USTRUCT (BlueprintType )
struct FMigrationOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMigrationOptions() |
IAssetTools.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetConflict | EAssetMigrationConflict | What to do when Assets are conflicting on the destination | IAssetTools.h |
|
| bIgnoreDependencies | bool | Ignore dependencies of assets, only migrate the given assets. | IAssetTools.h |
|
| bPrompt | bool | Prompt user for confirmation (always false through scripting) | IAssetTools.h |
|
| OrphanFolder | FString | Destination for assets that don't have a corresponding content folder. | IAssetTools.h |
|