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API > API/Developer > API/Developer/AssetTools
| |
|
| Name |
FLoadAssetsSettings |
| Type |
struct |
| Header File |
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path |
#include "AssetViewUtils.h" |
Syntax
struct FLoadAssetsSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAllowCancel |
bool |
Allow the user to cancel the load operation. |
AssetViewUtils.h |
|
| bAlwaysPromptBeforeLoading |
bool |
Prompt the user with the number of unloaded assets before continuing to load. |
AssetViewUtils.h |
|
| bFollowRedirectors |
bool |
Follow redirectors and return the target assets. |
AssetViewUtils.h |
|
| bLoadAllExternalObjects |
bool |
Advanced setting: load all external objects/actors with e.g. world partition map packages. |
AssetViewUtils.h |
|
| bLoadWorldPartitionMaps |
bool |
Advanced setting: allow loading of world partition map packages. |
AssetViewUtils.h |
|
| bShowFailureNotification |
bool |
Show a notification to the user that some assets failed to load. |
AssetViewUtils.h |
|