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Unreal Engine C++ API Reference > Developer > AssetTools > FCollectionAssetManagement
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h |
Include | #include "CollectionAssetManagement.h" |
Source | /Engine/Source/Developer/AssetTools/Private/CollectionAssetManagement.cpp |
void SetCurrentAssetPaths
(
const TArray< FSoftObjectPath > & CurrentAssets
)
Remarks
Set the asset paths that we are currently observing and managing the collection state of