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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h |
Include | #include "CollectionAssetManagement.h" |
Syntax
class FCollectionAssetManagement
Remarks
Handles the collection management for the given assets
Constructors
Type | Name | Description | |
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Constructor |
Destructors
Type | Name | Description | |
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Destructor |
Functions
Type | Name | Description | |
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void | AddCurrentAssetsToCollection
(
FCollectionNameType InCollectionKey |
Add the current assets to the given collection |
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ECheckBoxState | GetCollectionCheckState
(
FCollectionNameType InCollectionKey |
Get the check box state the given collection should use in any management UIs |
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int32 | Get the number of assets in the current set | |
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bool | IsCollectionEnabled
(
FCollectionNameType InCollectionKey |
Return whether or not the given collection should be enabled in any management UIs |
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void | RemoveCurrentAssetsFromCollection
(
FCollectionNameType InCollectionKey |
Remove the current assets from the given collection |
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void | SetCurrentAssetPaths
(
const TArray< FSoftObjectPath >& CurrentAssets |
Set the asset paths that we are currently observing and managing the collection state of |
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void | SetCurrentAssets
(
const TArray< FAssetData >& CurrentAssets |
Set the assets that we are currently observing and managing the collection state of |