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Unreal Engine C++ API Reference > Developer > AssetTools > FClassTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/ClassTypeActions_Base.h |
Include | #include "ClassTypeActions_Base.h" |
virtual TSharedPtr< class SWidget > GetThumbnailOverlay
&40;
const FAssetData & AssetData
&41; const
Remarks
Begin IClassTypeActions implementation.