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| Name | FAssetTypeActions_DataAsset |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h |
| Include Path | #include "AssetTypeActions/AssetTypeActions_DataAsset.h" |
Syntax
class FAssetTypeActions_DataAsset : public FAssetTypeActions_Base
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PerformAssetDiff
(
UObject* OldAsset, |
AssetTypeActions/AssetTypeActions_DataAsset.h |
Overridden from IAssetTypeActions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetActions
(
const TArray< UObject* >& InObjects, |
Generates a menu section for the specified objects. | AssetTypeActions/AssetTypeActions_DataAsset.h | |
virtual uint32 GetCategories () |
Returns the categories that this asset type appears in. | AssetTypeActions/AssetTypeActions_DataAsset.h | |
virtual FText GetDisplayNameFromAssetData
(
const FAssetData& AssetData |
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_) | AssetTypeActions/AssetTypeActions_DataAsset.h | |
virtual FText GetName() |
IAssetTypeActions Implementation. | AssetTypeActions/AssetTypeActions_DataAsset.h | |
virtual UClass * GetSupportedClass() |
Get the supported class of this type. | AssetTypeActions/AssetTypeActions_DataAsset.h | |
virtual FColor GetTypeColor() |
Returns the color associated with this type | AssetTypeActions/AssetTypeActions_DataAsset.h |