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Base class for "class type" assets (C++ classes and Blueprints
| Name | FAssetTypeActions_ClassTypeBase |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h |
| Include Path | #include "AssetTypeActions/AssetTypeActions_ClassTypeBase.h" |
Syntax
class FAssetTypeActions_ClassTypeBase : public FAssetTypeActions_Base
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakPtr< IClassTypeActions > GetClassTypeActions
(
const FAssetData& AssetData |
Get the class type actions for this asset | AssetTypeActions/AssetTypeActions_ClassTypeBase.h |
Overridden from IAssetTypeActions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanLocalize() |
Returns true if this class can be localized | AssetTypeActions/AssetTypeActions_ClassTypeBase.h |