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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::ShouldForceWorldCentric()
- FAssetTypeActions_Base::ShouldForceWorldCentric()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual bool ShouldForceWorldCentric&40;&41;
True if we should force world-centric mode for newly-opened assets