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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::GetValidAssetsForPreviewOrEdit()
- FAssetTypeActions_Base::GetValidAssetsForPreviewOrEdit()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual TArray< FAssetData > GetValidAssetsForPreviewOrEdit
&40;
TArrayView< const FAssetData > InAssetDatas,
bool bIsPreview
&41;
Remarks
Returns the set of asset data that is valid to load.