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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::GetResolvedSourceFilePaths()
- FAssetTypeActions_Base::GetResolvedSourceFilePaths()
- FAssetTypeActions_GeometryCache::GetResolvedSourceFilePaths()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual void GetResolvedSourceFilePaths
&40;
const TArray< UObject &42; > & TypeAssets,
TArray< FString > & OutSourceFilePaths
&41; const
Remarks
Collects the resolved source paths for the imported assets