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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::GetObjectDisplayName()
- FAssetTypeActions_Base::GetObjectDisplayName()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual FString GetObjectDisplayName
&40;
UObject &42; Object
&41; const
Remarks
Returns the display name for that object.