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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
- IAssetTypeActions::GetDisplayNameFromAssetData()
- FAssetTypeActions_Base::GetDisplayNameFromAssetData()
- FAssetTypeActions_DataAsset::GetDisplayNameFromAssetData()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual FText GetDisplayNameFromAssetData
&40;
const FAssetData & AssetData
&41; const
Remarks
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)