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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual void CreateUniqueAssetName
&40;
const FString & InBasePackageName,
const FString & InSuffix,
FString & OutPackageName,
FString & OutAssetName
&41; const
Remarks
Creates a unique package and asset name taking the form InBasePackageName+InSuffix