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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActivationOpenedMethod.h |
Include | #include "AssetTypeActivationOpenedMethod.h" |
Syntax
enum EAssetTypeActivationOpenedMethod
&123;
Edit,
View,
&125;
Values
Name | Description |
---|---|
Edit | |
View |
Remarks
(jcotton) This enum has been extracted into a separate header as it would ideally live in IAssetTypeActions.h or AssetTypeActions_Base.h, however these files are included without module linking (IncludePathModuleNames) in several other modules which makes adding a UENUM() not possible without refactoring.