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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
void AssetViewUtils::SaveColor
(
const FString & FolderPath,
const TSharedPtr< FLinearColor > & FolderColor,
bool bForceAdd
)
}
Remarks
Saves the color of the path to the config
Parameters
Name | Description |
---|---|
FolderPath | The path to the folder |
FolderColor | The color the folder should appear as |
bForceAdd | If true, force the color to be added for the path |