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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AssetViewUtils::IsValidObjectPathForCreate
(
const FString& ObjectPath, |
Returns true if the specified path is available for object creation | AssetViewUtils.h | |
bool AssetViewUtils::IsValidObjectPathForCreate
(
const FString& ObjectPath, |
Returns true if the specified path is available for object creation | AssetViewUtils.h |
AssetViewUtils::IsValidObjectPathForCreate(const FString &, FText &, bool)
Description
Returns true if the specified path is available for object creation
| Name | AssetViewUtils::IsValidObjectPathForCreate |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::IsValidObjectPathForCreate
(
const FString & ObjectPath,
FText & OutErrorMessage,
bool bAllowExistingAsset
)
}
AssetViewUtils::IsValidObjectPathForCreate(const FString &, const UClass *, FText &, bool)
Description
Returns true if the specified path is available for object creation
| Name | AssetViewUtils::IsValidObjectPathForCreate |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::IsValidObjectPathForCreate
(
const FString & ObjectPath,
const UClass * ObjectClass,
FText & OutErrorMessage,
bool bAllowExistingAsset
)
}