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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_BlueprintGeneratedClass
- IAssetTypeActions::GetCategories()
- FAssetTypeActions_BlueprintGeneratedClass::GetCategories()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h |
Include | #include "AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h" |
virtual uint32 GetCategories&40;&41;
Remarks
We don't want BPGCs to show up in CB/Ref viewer filters since the BP filters already include them.