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API > API/Developer > API/Developer/AnimationDataController > API/Developer/AnimationDataController/UAnimDataController > API/Developer/AnimationDataController/UAnimDataController/UpdateBoneTrackKeys
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual bool UpdateBoneTrackKeys
(
FName BoneName,
const FInt32Range & KeyRangeToSet,
const TArray< FVector3f > & PositionalKeys,
const TArray< FQuat4f > & RotationalKeys,
const TArray< FVector3f > & ScalingKeys,
bool bShouldTransact
)