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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
- UObject
- UMockAI
- UMockAI_BT
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h |
Include | #include "MockAI.h" |
Syntax
UCLASS ()
class UMockAI : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
TObjectPtr< AActor > | Actor | ||
TObjectPtr< UBlackboardComponent > | BBComp | ||
TObjectPtr< UBrainComponent > | BrainComp | ||
TObjectPtr< UAIPerceptionComponent > | PerceptionComp | ||
FTestTickHelper | TickHelper |
Constructors
Type | Name | Description | |
---|---|---|---|
UMockAI
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
---|---|---|---|
~UMockAI () |
Functions
Type | Name | Description | |
---|---|---|---|
void | SetEnableTicking
(
bool bShouldTick |
||
void | TickMe
(
float DeltaTime |
||
void | |||
void | |||
void |