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API > API/Developer > API/Developer/AITestSuite
| Name | UMockAI |
| Type | class |
| Header File | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h |
| Include Path | #include "MockAI.h" |
Syntax
UCLASS ()
class UMockAI : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMockAI
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMockAI
(
const FObjectInitializer& ObjectInitializer |
MockAI.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UMockAI() |
MockAI.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | MockAI.h | ||
| BBComp | TObjectPtr< UBlackboardComponent > | MockAI.h | ||
| BrainComp | TObjectPtr< UBrainComponent > | MockAI.h | ||
| PerceptionComp | TObjectPtr< UAIPerceptionComponent > | MockAI.h | ||
| TickHelper | FTestTickHelper | MockAI.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEnableTicking
(
bool bShouldTick |
MockAI.h | ||
virtual void TickMe
(
float DeltaTime |
MockAI.h | ||
void UseBlackboardComponent() |
MockAI.h | ||
void UseBrainComponent() |
MockAI.h | ||
void UsePerceptionComponent() |
MockAI.h |