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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
- UBTTaskNode
- UTestBTTask_TimerBasedLatent
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_TimerBasedLatent.h |
Include | #include "BehaviorTree/TestBTTask_TimerBasedLatent.h" |
Syntax
UCLASS (Meta=(HiddenNode))
class UTestBTTask_TimerBasedLatent : public UBTTaskNode
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | LogIndexAbortFinish | |
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int32 | LogIndexAbortStart | |
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int32 | LogIndexExecuteFinish | |
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int32 | LogIndexExecuteStart | |
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TEnumAsByte< EBTNodeResult::Type > | LogResult | |
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int32 | NumTicksAborting | Num of ticks from 'abort start' to 'abort finish' |
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int32 | NumTicksExecuting | Num of ticks from 'execute start' to 'execute finish' |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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EBTNodeResult::Type | AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
|
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EBTNodeResult::Type | ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
|
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uint16 | ||
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void | InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | LogExecution
(
UBehaviorTreeComponent& OwnerComp, |