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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
- UBTTaskNode
- UTestBTTask_SetValuesWithLogs
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValuesWithLogs.h |
Include | #include "BehaviorTree/TestBTTask_SetValuesWithLogs.h" |
Syntax
UCLASS (Meta=(HiddenNode))
class UTestBTTask_SetValuesWithLogs : public UBTTaskNode
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ExecutionTicks1 | Number of execution ticks until we set Blackboard KeyName2 Value2 |
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int32 | ExecutionTicks2 | Number of execution ticks after ExecutionTicks1 that we end the task |
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FName | KeyName1 | Blackboard keyname used when we start the task |
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FName | KeyName2 | Blackboard keyname used after ExecutionTicks1 execution ticks |
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int32 | LogFinished | Index logged when we finish the task |
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int32 | LogIndex | Index logged when we execute the task |
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int32 | LogTickIndex | Index logged when we tick the task |
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FName | OnAbortKeyName | Blackboard keyname used when we abort the task |
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int32 | OnAbortValue | Blackboard value set when we abort the task |
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TEnumAsByte< EBTNodeResult::Type > | TaskResult | Result when we finish the task |
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int32 | Value1 | Blackboard value set when we start the task |
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int32 | Value2 | Blackboard value set after ExecutionTicks1 execution ticks |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTestBTTask_SetValuesWithLogs
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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EBTNodeResult::Type | AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
|
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EBTNodeResult::Type | ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
|
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uint16 | ||
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void | InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | LogExecution
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | TickTask
(
UBehaviorTreeComponent& OwnerComp, |