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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBTNode
- UBTAuxiliaryNode
- UBTDecorator
- UTestBTDecorator_DelayedAbort
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h |
Include | #include "BehaviorTree/TestBTDecorator_DelayedAbort.h" |
Syntax
class UTestBTDecorator_DelayedAbort : public UBTDecorator
Variables
Type | Name | Description | |
---|---|---|---|
bool | bOnlyOnce | ||
int32 | DelayTicks |
Constructors
Type | Name | Description | |
---|---|---|---|
UTestBTDecorator_DelayedAbort
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBTAuxiliaryNode
Type | Name | Description | |
---|---|---|---|
void | OnBecomeRelevant
(
UBehaviorTreeComponent& OwnerComp, |
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | |
void | TickNode
(
UBehaviorTreeComponent& OwnerComp, |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
Overridden from UBTNode
Type | Name | Description | |
---|---|---|---|
uint16 | Size of instance memory |