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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
- UBTDecorator_Blackboard
- UTestBTDecorator_Blackboard
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h |
Include | #include "BehaviorTree/TestBTDecorator_Blackboard.h" |
Syntax
UCLASS (Meta=(HiddenNode))
class UTestBTDecorator_Blackboard : public UBTDecorator_Blackboard
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | LogIndexBecomeRelevant | |
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int32 | LogIndexCalculate | |
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int32 | LogIndexCeaseRelevant |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTestBTDecorator_Blackboard
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CalculateRawConditionValue
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | OnBecomeRelevant
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | OnCeaseRelevant
(
UBehaviorTreeComponent& OwnerComp, |