Verse Explorer is a tool in Unreal Editor for Fortnite (UEFN) that creates new Verse files from templates, organizes your files with submodules, and supports renaming and deleting files.
Access Verse Explorer through the Verse dropdown menu. You can dock the Explorer tab anywhere in the editor, and next time UEFN opens, the Explorer tab opens in the same place it was last docked.
The key workflow for using Verse Explorer is:
- Add a new Verse file,
- Create a new Verse device from a template, and
- Open your Verse file in Visual Studio Code (VS Code) to modify the device.
Verse Explorer User Interface
To create a Verse file for your project, right-click on your project name at the top of Verse Explorer. Select Add new Verse file to project in the menu that opens. See Create Your Own Device Using Verse to learn more about creating Verse-authored devices.
To open a Verse file in Visual Studio Code, double-click the file name in Verse Explorer.
File
When you right-click on a Verse file in your project, a menu opens:
Option | Description |
---|---|
Delete File | Deletes the file. |
Copy Full Path | Gets the full path to the file’s location. |
Open Directory | Opens the directory containing the file. |
Open in Visual Studio Code | Opens the file in VS Code (if it is installed). |
Open in Default Editor | Opens the file with your default text editor. |
Rename File | Renames the file. |
Configure Revision Control | Configures connection to revision control. |
You are prompted to install VS Code if you do not have it installed already.
Module
When you right-click on a module in your project file, a menu opens with the following options:
Option | Description |
---|---|
Create New Verse File | Open the VerseTemplate browser. |
Create Submodule | Creates a new directory. |
Copy Full Path | Gets the full path to the file’s location. |
Open Directory | Opens the directory containing the file. |
Rename Directory | Renames the directory. |
Delete Directory | Deletes the directory. |
Directory Watcher
The Directory Watcher looks for changes in the Verse Explorer directory. Projects should update when files are added, modified, or deleted.
Search
The search bar at the top of the Explorer can be used to search the directory list for files.
Unreal Revision Control Integration
Verse Explorer works with Unreal Revision Control for version control of your Verse files and the submodules in your project.
Unreal Revision Control Files
Right-clicking on a Verse file with Unreal Revision Control enabled opens a menu with the following options:
Option | Description |
---|---|
Delete File | Delete the file. |
Copy Full Path | Gets the full path to the file’s location. |
Open Directory | Opens the directory containing the file. |
Open in Visual Studio Code | Opens the file in VS Code (if it is installed). |
Open in Default Editor | Opens the file with your default text editor. |
Rename File | Renames the file. |
Check Out | Checks out the file. |
Revert | Reverts to the previous version of the file unless the file is marked for Add. This removes the file from the snapshot but does not delete the file. |
Mark for Delete | Deletes the file. |
Mark for Add | Adds the file to the snapshot. |
Refresh | Refreshes the file to the latest version saved to disk. |
Configure Revision Control | Configures the connection to revision control. |
Verse files in Unreal Revision Control sit in one of several states:
State | Description |
---|---|
Red Checkmark | The file is checked out and writable on disk. |
Green Plus | The file is marked for add in a snapshot. |
Yellow Question Mark | The file state is unknown. In some cases this may be remedied by restarting the editor. |