Called when the component is added to the scene by parenting it under the simulation entity or another entity already in the scene.
- Querying for components in the scene is valid after this phase completes.
Verse using statement |
using { /Verse.org/SceneGraph } |
OnAddedToScene<native><native_callable><protected><experimental>():void
Parameters
OnAddedToScene
does not take any parameters.
Attributes and Effects
The following attributes determine how OnAddedToScene
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
native_callable |
Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier. |
protected |
The identifier is only accessible in the current class and any subtypes. You can use this on classes, interfaces, structs, enums, non-module methods, and data. |