Returns the squared length of V
.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(V:vector3).LengthSquared<public>()<computes>:float
Parameters
LengthSquared
takes the following parameters:
Name | Type | Description |
---|---|---|
V |
vector3 |
Attributes and Effects
The following attributes and effects determine how LengthSquared
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
computes |
This effect requires that the function has no side effects, and is not guaranteed to complete. There’s an unchecked requirement that the function, when provided with the same arguments, produces the same result. Any function that doesn’t have the native specifier that would otherwise have the converges effect is a good example of using the computes effect. |