Returns V
if all components are finite.
Fails if any of the components are not finite.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(V:vector3).IsFinite<public>()<decides><diverges>:
vector3
Parameters
IsFinite
takes the following parameters:
Name | Type | Description |
---|---|---|
V |
vector3 |
Attributes and Effects
The following attributes and effects determine how IsFinite
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
decides |
Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there’s a failure anywhere in the function. |
diverges |
Indicates that calls to the function may not complete. |