Succeeds when each component of V
is within AbsoluteTolerance
of 0.0
.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(V:vector3).IsAlmostZero<public>(AbsoluteTolerance:float)<computes><decides>:void
Parameters
IsAlmostZero
takes the following parameters:
Name | Type | Description |
---|---|---|
V |
vector3 |
|
AbsoluteTolerance |
float |
Attributes and Effects
The following attributes and effects determine how IsAlmostZero
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
computes |
This effect requires that the function has no side effects, and is not guaranteed to complete. There’s an unchecked requirement that the function, when provided with the same arguments, produces the same result. Any function that doesn’t have the native specifier that would otherwise have the converges effect is a good example of using the computes effect. |
decides |
Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there’s a failure anywhere in the function. |